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You routinely split up, too, so her presence doesn’t drain the tension out of scenarios. She’s a helpful companion, whether by giving you a boost or pointing out next steps in a tricky sequence. Puzzles are creative and rely on the team dynamic between you and the A.I.-controlled Six. There’s an abundance of horrific imagery and dread-inducing atmosphere, but you don’t need to face it all alone. That means waiting for the teacher to turn her back and scrawl nonsense on the blackboard or, later, for her to cram suspiciously squishy organs into the empty spots on an anatomical model – a model that’s partially dressed in a school uniform. You have to be patient, choosing the right moment to scurry past or risk getting caught. Part of the fun, if you’d call it that, is watching these oddly animated humanoids lurch around their environments, performing their work while you stay low and search for an escape. Little Nightmares II has even more ghoulish adversaries, including a teacher who made involuntarily blurt “Nope!” as soon as I understood what she was truly capable of. I wasn’t certain if the follow-up would be able to capture those amazing designs or the dread they created. The first game had memorable encounters such as with the janitor, who blindly groped around for Six with his horrifically elongated arms. It’s broken into several extended vignettes in which Mono and Six contend with an oversized monstrosity while trying to escape to the next area by solving puzzles and staying out of sight. I love Little Nightmares II’s structure, despite its awful inhabitants. It’s a masterfully executed sequel that shows that the first game wasn’t just a fluke. In this world, you’re constantly underpowered and pursued by towering creatures who see you, at best, as vermin to be eradicated. This boy, Mono, will soon meet the hero from the first Little Nightmares – and also get an introduction to what he’s truly up against. With developer Tarsier Studios' recent acquisition by the Embracer Group, Bandai Namco may need to find a new way to keep the game going, but that likely depends on the success of the sequel next month.A young boy awakens in a clearing, a disproportionally large television bathing the area an eerie cathode-ray-tube blue. The horror game plays in the same realm as something like Five Nights at Freddy's and Bendy and the Ink Machine, and that level of awareness is not something you'd expect from a major publisher so soon after a trend takes off. Bandai Namco has also released a line of merchandise just in time for the sequel's imminent release.Īlthough its indie nature keeps it a bit under the radar, the Little Nightmares franchise is a clear example of a major studio understanding the trends and trying to take advantage. The demo covers the Wilderness portion of the game and showcases the gameplay dynamic between the new playable character and the returning NPC protagonist. Meanwhile, players who have already cleared the first adventure can instead grab a newly released demo for the sequel across Xbox One, PlayStation 4, Nintendo Switch, and PC. Those who do play the game via the giveaway will only get the base version and will have to buy the three separate DLC packs in order to get the full experience.